malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

Old Cohost:: @ Malymin & Ravenblooded

Archive of Our Own: @ Malymin

I'm interested in:

  • Media preservation
  • The nature of re-telling stories
  • Monsters, mythical creatures, and zoology
  • Indie and 90's-00's PC games
  • Anime and cartoons
  • Metafiction
  • Colors

If there's any posts that you think are good enough to copy from either of my Cohost blogs to Dreamwidth, please let me know.


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So uh....

Oct. 30th, 2026 09:54 pm
malymin: An image of Miho from Season Zero of Yu-Gi-Oh with hearts around her. (Miho)

Should I repost my Tutu fics over here? While Ao3 is down for weeks.

And if so in what way...?

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

DogOnline notes:

  1. The Dog cap has increased, though I don't know by how much? You have to pay a fee for every dog past dog #3.
  2. Speaking of, I got two new dogs. Sitara was originally a Husky, but was changed with a D20 into a "Temple Dog", a new Anubis-like breed. Maplesweet was adopted as a Calico Dog, and is going to stay that way.
  3. Halloween items and breeds were dropped, but also some new non-Halloween stuff was dropped too. Some of the new breeds can show up in the Pound - the Scruffy Grey and Scruffy Brown dogs are definitely new. The Temple Dog is another non-Halloween new breed, though IDK if it shows up in the pound.
  4. Bat Dogs, Headless Dogs, Mummy Dogs, and Pumpkin Dogs are all associated with the candy corn transformation item. I've been saving Magic Candy Corns to give to a friend if she joins, because she likes bats.
  5. Once you've had a dog read "Deep Frier Desires" and unlocked "Dogre's Dungeon" in the dungeon-crawling Lonely Tower game, Dogre's Dungeon is a decent places to grind for cash. You get Onions from Dogre himself, and Odd Oil from several random encounters - the two ingredients in Onion Rings, which can sell for $5,600 to $6,720 a pop at the Auction House. Dogre's Dungeon is also one of the three floors that can give you some nice rare books.

As much as I once loved Flight Rising, I feel like it's collapsing under its own accumulated weight right now. The constant output of new breeds, genes, and apparel feels draining, rather than exciting, when much of the gameplay has remained tedious, unrewarding, and difficult to get back into. Gathering food still sucks, Coli still sucks, the Fairgrounds still eat up too much time for too little pay. They released a breed that was Extremely My Shit recently and I barely even cared.

Speaking of virtual pets, Reflet on the hacking/modding Discord has made impressive progress reverse-engineering and re-implementing Petz! They showed off the rebuilt game being opened, playscenes and toys being interacted with, etc the other day. They said the living room mice (simple animalz in anatomy and behavior compared to the adoptable catz and dogz) should be implemented pretty soon, and that once those work it'll be swift progress to start implementing actual petz. Petz, a game that relies on real-world calendars for aging, pregnancy, determining if a pet has been neglected... is affected by the Year 2038 problem, because it stores that information in a 32-bit integer. People have set their computer clocks to 2038 to test it out and the game just Stops Being Able To Run in that year. Anything that allows us to continue to run the game with minimal fuss past that year is going to be a lifesaver, even aside from the modding opportunities that will open up when the project is done.

malymin: An image of Miho from Season Zero of Yu-Gi-Oh with hearts around her. (Miho)

This tumblr blog is an archive of 00's Oekaki canine OC artwork. (And some feline, dragon, and pokemon OCs... and art not made in Oekaki, but contemporaneous with Oekaki's popularity in Anglophone online spaces.) Year of original publication is included in the tags - 2008, 2006, etc.

Observing these pieces en masse... what strikes you as notable recurring elements of the style of character that we've come to know as "the sparkledog"? What distinguishes them from simply "a mammal that is colorful"?

There's a person on tumblr who I've seen make "sparkle animals" on request, but something about them strikes me as... off. And it isn't a matter of them doing unconventional species like vultures and quokkas. It's something about the markings themselves that feels not-right, in the same way that it itches if I see someone try to pass off a 2000's-2010's moé anime art style as stills from a fictional anime made in the the 1970's in-universe. Or how I'm extremely sensitive to a fictional piece of American animation in an unfiction/ARG project not actually looking like it's from the right time period - like "they didn't usually draw eyes with that much shading yet in our cartoons," or "that's how vector-puppets move, not rubberhose hand-drawn characters." Even as a little kid, I could tell the difference between digipaint and real cells in a cartoon, and other signifiers of "new" or "old" cartoons - though I couldn't always articulate what I was seeing.

Does anyone else know what I mean?

malymin: A green dancing cat (cat petterz)

Place all of your items in storage except for:

  1. A stack of 6 cheese
  2. a stack of 6 of any other item
  3. a stack of 6 of any other other item

Polished Frisbees are the best choice for one of your "free choice" stacks, as you will need some way to deal or deflect damage while all of your best weapons and trinkets are locked in storage.

Next, go to the Lonely Tower, and enter any floor.

You'll know you did things correctly if you see no title for the location, don't see the dog icon that indicates your location, and don't see any light grey areas that indicate where you can move. If you look at your arrow buttons, you will notice that you can move, however.

Navigation is tricky - the dungeon is many times larger than a normal one, with both twisting dead ends and vast empty voids. Here is the shortest possible route, plus the one treasure that doesn't require a prolonged detour to acquire.

Navigating the Nameless Floor

( It's a whole lot of bullshit )


...this is the one "rare" enemy in the Lonely Tower you have no hopes of encountering randomly, and so is the biggest obstacle to maxing out Bravery on a dog. I hope this helps.

DogOnline

Oct. 5th, 2026 04:09 pm
malymin: An image of Miho from Season Zero of Yu-Gi-Oh with hearts around her. (Miho)

DogOnline.net is a cute little browser pet game!

It's basically "a Neopets", if you will - you make an account, adopt and name some little gif or pngs of animals, visit various shops and daily activities on location maps, etc. You adopt pets that are relatively "basic" and can then use transformative items to turn them into something wild-looking and rare (like a living plushie) if you want, you know the deal. The dogs even all have little customizable pages with MIDI music; not the full HTML freedom of classic Neopet pages, but a lot more customizable than a Flight Rising dragon's page. (Not my dog, for the record. My dogs' pages aren't good enough to share yet...)

However, your ability to see or interact with other players is very limited - you can see other people's dogs on the top dog rankings, but you can't see the accounts that own those dogs. There is, in fact, no place on the entire site you can see a stranger's username. In order to friend people (which is necessary to interact with them), one person has to share their friend code with the other person, by copying and pasting it into an off-site means of communication, at which point the person who received the code can use it to send a friend request. Even after you've friended a person, there's no way to send text messages on-site. There are no player-run shops or markets, either.

This creates a strangely "solitary" feeling, which reminds me of static-website cyberpets that predate Neopets. There are no walkthroughs, no forums. The only way to learn about secrets is on your own, or from people you talk offsite who also play. A wiki technically exists, but is not in an actually useful state. The charmingly simple, MsPaint-style graphics also remind me of old cyberpet sites run by children and other amateur artists, although here it's clearly part of an intentional vibe.

An interesting thing is that traditional Neopets-like hunger mechanics do not... exist? The "nutrition" stat is simply a stat that levels up from eating new types of food, the same way that "bravery" levels up from fighting new monsters, "coordination" levels up from catching new fish, "hardiness" levels up from harvesting new crops, or "creativity" levels up from reading new books. (Stat increases, in general, are only granted for new things. Grinding against enemies you've already fought, catching the same fish, or harvesting the same crops doesn't increase stats. It's an... interesting system, don't think I've seen anything like it before.)

Ultimately, the process of feeding pets that many Neopets-likes have is what has made it difficult to get back into Flight Rising - building up depleted food reserves is fucking sisyphean if you've fallen behind and have more than a tiny handful of dragons. (Neopets itself, in the olden days, limited you to four pets -- apparently now you can have up to twenty six!? That's a lot...) I think the lack of "hunger" in a traditional sense is what also reminds me of static cyberpets, since those couldn't be fed - though a few of them did have numerical stats that could be raised or bred. (Which was kind of more a "agree to play by the creator's rules for how things work" roleplay thing, due to the nature of static-site pets. Someone could theoretically just steal a cyberpet graphic off a site and lie about its stats on their own page; I imagine many people did.)

The turn based combat game - the Lonely Tower - has some serious game design flaws, but is also significantly less painful than Flight Rising's Coliseum. 'Coli' is bad, so fucking bad, and a complete rework of it into something less awful might make FR meaningfully playable again for me. I wish a person who's seriously knowledgeable about game design would swoop in and dissect what makes it suck, because a small section of the playerbase is constantly making excuses for it.

I'm excited to see further evolution of the "browser game" branch of the cyberpet family tree!

malymin: Duck from Princess Tutu, as a duck. (duck)

For my birthday. It was nice... I forgot to take photos, I was just too enraptured.

I've been wanting to do this for twenty years. Haven't been since I was a prepubescent child. There's a lot of stuff they have now that they didn't when I was a kid. There's two major aquariums within driving distance... this one is the more "kiddy" and "touristy," less "mature" of the two. Honestly that's a bit of why I wanted to go to this one in particular. I like the sort of kitschy, childish atmosphere of the place. It's my self-indulgent birthday and I want maximum self indulgence, lol. My parents (who handled transportation) wouldn't let me go inside the tunnel part of the penguin exhibit though, LOL, even though we saw some other whole-ass adults doing it. I did get to touch a jellyfish, though! They really do feel... gelatinous. o_O

...I like aquariums more than zoos. I love zoo animals, but the pleasure of a zoo visit is so very dependent on the weather. (It went from sweltering outside to raining during our visit! When I played Zoo Tycoon as a kid, I always covered the guests' paths with observation areas as sun/rain protection because I would be grateful if a zoo covered its walkways.) Aquariums, in my experience, are mostly or entirely indoors, in air conditioning. But in addition to the convenience, there's something about the... atmosphere. Often, the guest passageways are dark - not completely, but enough to feel dark, in a way I have always found enjoyable, since I was a little kid. (I loved to stare out of the window when my parents were driving late at night, drinking in any natural or artificial light like it was something beautiful and special.) In these dim caves, your eyes drift to the diffuse light that glows from within the tanks. Watching an aquatic animal swim at eye level in even a small, home tank is somewhat unreal... in this large tanks, watching large fish float in "midair" is magical. I especially love shark tunnels, and floor-to-ceiling viewing areas. The latter are like... big movie screens, to me. You sit, close or from a distance, and let the massive window envelop you in its world. I could have sat there for an hour, watching all those stingrays slowly glide around like wonderful, alien birds.

When I was a kid, my selfish (aka, not "ending all suffering") fantasies about "what I would do if I was rich" were largely built around creating a zoo or aquarium in my home city, so that there wouldn't be an hour-long drive to go see one. My fantasies about what kind of expensive house I would have were never much about the house being a massive mansion full of expensive goods so much as having... a big garden with lots of beautiful ferns and trees, with peafowl (or fancy chickens, or guinea fowl, etc) roaming about. A walk-in aviary full of flying birds, with all the room they could ever ask for. A koi pond. A massive indoor aquarium, floor-to-ceiling, with amphitheatre-type seating arranged in a half circle around the "movie screen." When I play games that involve any amount of home-decoration or landscaping (the Sims, Stardew Valley, etc), trying to realize these childhood fantasies is often the limit I brush up against.

Even in Zoo Tycoon itself, I can't really realize the kind of "indoor space" environments I like so much properly. The tanks are all outdoors. Their marine expansions are kind of more... they prioritize SeaWorld-style animal shows as their unique mechanical feature. Even aside from the known ethical issues with orca and dolphins shows I just... watching an animal do tricks under full daylight, so far away from you that you can't see the pupils of its eyes, doesn't interest me. I want to see that same animal, silently suspended in the water, a faint glow on its side, darkness on mine. Only glass and water between me and it. Just being alive, and native to a world where it's easy to fly.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

I feel like the ugliest pixel art shading often results from people not limiting themselves to a palette. That weird, muddy shading that comes from all the bands of color being a little too similar to each other. Palettes were originally a technical restriction, but self-imposed restrictions are a useful artistic tool.

malymin: Duck from Princess Tutu, as a duck. (duck)

Today I noticed that my library has many books on autism (including older books that use "Asperger's"), both in terms of adults and in terms of parenting/childcare advice... but I couldn't find any books on Down's Syndrome in those sections, or on intellectual disabilities in general. I have autism (of the sort that used to be called Asperger's, even!), and not any intellectual disabilities, but I find the lack of books on any developmental disability that isn't autism... concerning? Especially because any increase in positivity towards autistic people has felt... hand-in-hand with erasing it as an actual disablity, as though we must prove our worth by being smart and useful. Many autistic people are smart and studious scholars, wiki-editors, etc... but also, many autistic people are intellectually disabled, or their special interests don't manifest as something "useful" to broader society, and it feels like those people get erased to make autism more palatable. And I don't see much visibility for people whose disability involves cognitive impairments outside of autism, either.

Because even in liberal and leftist spaces, that are supposed to be so progressive, there is a serious hatred for "stupid" people that troubles me in ways I don't know how articulate. People don't even bother to self-censor for the sake of appearances. Insults related to brain damage, illiteracy, etc, get thrown around like candy. I've seen people laugh when someone mentions actually having an damaged brain, or being born with cognitive impairment, or having been failed by their education to the point where some basic task is difficult for them. Because all the words for talking about those things are associated in their minds with, like... insulting Donald Trump, or bitching about people having bad takes in fandom, or dunking randos on twitter.

I found exactly one book while shelf-reading the nonfiction isles, in the math/science section. It was a resource for teaching people with Down's Syndrome mathematics. I'm grateful we have that, at least, but...

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

Was fun! Didn't buy anything - for some reason I have a hard time finding things I desperately want...

Mainly I go to look at cosplays. There was a decent crop of Deltarune cosplays! A Tenna, a Mew Mew/Pink, two Ralseis and several Kris. Interestingly, I don't think I've ever seen a Susie or Noelle cosplayer? The Ralseis were both hat!Ralsei, and the Kris were all light world design, but with the red horns that Toriel mentions Kris having worn as a child. (Kris doesn't wear these in game, as they lost the headband years ago, but I think this is probably the cosplayers' way of distinguishing Kris from Chara, since a Kris cosplay and a Chara cosplay look extremely similar. It reminds me of how Ninten cosplayers take the red neckerchief from the Japanese live-action commercial to distinguish him from Ness, even though that's not part of Ninten's "canon" design.)

Miku and Teto remain the most popular vocal synths, especially among among kids and teens - I have not seen a single other Vocaloid or related character in cosplay or merch form this year. It's always the original Utau design for Teto, which does seem easier to cosplay and draw.

I feel like sometimes I notice a disconnect between what gets cosplayed and what is represented at Artist Alley...

What circumstances need to arise for "panels" to happen at a con, btw? I've never seen one in person. It's all just stands selling things.

malymin: A green dancing cat (cat petterz)

The Deltarune Wiki, while much better than many wikis (on account of not being a Fandom.com wiki), doesn't really lay out information about armor and weapons in a way that allows for quick comparison. I started working on a means of comparison, when I realized that, uh...

A lot of the stats for Kris and Susie's weapons are... basically the same?

Every character starts out with a weapon that gives absolutely zero stats. Ralsei's upgrades are an outlier and don't follow a consistent pattern, but Kris and Susie share the following pattern in terms of upgrades available:

  • +2 Attack weapon in Chapter 1
  • +4 Attack weapon in Chapter 2
  • +6 Attack weapon in Chapter 3
  • +8 Attack weapon in Chapter 4 (with a minor but useful ability)
  • +10 Attack weapon in Chapter 5

The main difference is that Kris gets alternate, "defensive" swords every other chapter:

  • BounceBlade (+2 AT +1 DF) in Chapter 2
  • JingleBlade (+7 AT +1 DF) in Chapter 4

These "defensive" swords, which are 1-2 points lower in AT than the 'standard' for the chapters they're obtained in, are the best thing for Kris to equip when the player isn't touching the FIGHT button, because DF is useful for both peaceful and violent battles. Susie, meanwhile, doesn't get any "defensive" axes. (The Chapter 4 "offense" sword's minor ability, a small passive increase in money gained after a battle is won, is also more generically useful than the Chapter 4 axe's minor ability, which requires Susie to use the FIGHT action to activate. You can intentionally fail the attack minigame and still get the healing ability to activate, giving it a small pacifist niche... but, like, you could also just spend that turn doing something that actually progresses the fight.)

Shadow Crystal Boss gear-drops, of course, break this standardized progression. Susie's JusticeAxe, at +12 AT, is equivalent to what we'd expect from a Chapter 6 axe, but is obtained in Chapter 4. Kris' BlackShard, at +16 AT, is equivalent to what we'd expect from a Chapter 8 sword, but is obtained in Chapter 3... in a game that won't get a Chapter 8. (BlackShard also has a situational-but-powerful passive ability attached, though it's only useful for violence.) And then there's Devilsknife.

The Devilsknife is interesting. This is the reward you get if you FIGHT Jevil until his HP reaches zero. (The pacifist reward, Jevilstail, is an armor that provides +2 to AT, DF, and MG - powerful when you first get it, but less and less relevant with each new chapter released. Worth noting that Jevil finds violence fun.) It's +5 AT, +4 MG, and reduces the cost of casting of "Rude Buster" from 50 TP to 40 TP. It's only "ahead of the curve" in AT value for the first two chapters, and then starts to fall behind. However, it's the only MG-boosting weapon for Susie in the entire game so far. This makes it uniquely good for boosting Susie's spellcasting!

malymin: Duck from Princess Tutu, as a duck. (duck)

It redirects to this now.

The Wayback archive is still around, but something in my gut wrenches every time a resource goes offline. I feel a little sick. Dread and nausea, knowing that nobody is going to step up and provide a replacement, because 90% of fandoms I interact with don't make information resources anymore - and for Japanese media especially these days, I rarely see anyone care to transcribe, record, document things at all.

There aren't any good "modern" (made within the last 20 years) online resources for this show, that I've been able to find. There's scattered, poorly tagged tumblr posts, many on blogs that are now deleted, and the ones that are still up it's near impossible to sift through the tag for information resources as opposed to fanworks, fanon/headcanon posting, and low-effort incorrectquotes type posting. Searching for literally anything on Twitter or Bluesky is a nightmare on earth. I would give anything for even a small-scale "resources" type fansite, or a well-researched (NOT fandom.com!!!) wiki with translated interviews and documentation and stuff.

I feel stupid and crazy for caring. I feel like a bad person for caring. If nobody else cares, then it must be something sick and wrong with me, right???

Even though it's so much younger, I feel a similar thing with UTDR. Nobody ever made any centralized resources in the first place. Analysis I remember being tested and polished and perfected in 2015-2018, nobody remembers now. One of the best meta-writers I remember from that era deleted in the Deltarune era due to harassment by other fans for "posting too much Krusie" (which iirc they did not even really ship romantically, they were just extremely invested in Kris and Susie as friends) and other stupid, petty fucking reasons. When they deleted, the single best, most thoroughly-canon-cited resource on the "Narrator Chara" theory/reading went down, too. Now I keep seeing people posting about Deltarune who think Golden Flowers and buttercups are the same plant (it's kind of plot critical in Undertale that they're not!), or otherwise making really basic misreads and misrememberings of things that are returning from Undertale, and in 90% of cases all the months and years of intense and excited collaborative close reading of the text that I remember taking part of is just... it has left so few traces to point back to. Everything slips through my fingers. My own memory is so bad. There's no anchor to hold onto. Everything's made of paper and blowing away in the wind faster than it reaches my hands. I'm so tired. I'm so scared. I just want something carved in stone that I can point to.

It's my fault for having autism. If I wasn't autistic, maybe I wouldn't be stupid enough to care so much. Nobody else cares. Nobody normal cares. It's me who's the freak.

malymin: A green dancing cat (cat petterz)

It's really interesting how, while the game doesn't directly tell you, the Roaring Knight fight in Chapter 3 is designed to be specifically won with Susie. It is very literally, carefully designed so that the path of least resistance is to use Susie's unique damage-dealing spell, "Rude Buster", and everything about how the fight is framed assumes that Susie is the MVP of the encounter as a result. Hear me out.


1. Impenetrable Armor

Let's assume, for ease of comparison, that all characters are using the highest-damage "regular" weapons available from Chapter 1 to Chapter 3: the Saber10, the ToxicAxe, and the Ragger 2. (ie, they are not using secret boss reward weapons.) Let's also assume, for ease of comparison, that none of the characters are wearing any Attack-boosting armor, and that every hit is doing maximum damage because the player is always timing the attacks perfectly. Not realistic, but hey.

Under these conditions, against a normal enemy? Kris deals 150 damage, Susie deals 180, and Ralsei deals 128. Together, the Fuck Squad can do a total of 458 damage in one turn. We don't usually think about this, of course, because we don't usually FIGHT in Deltarune - only rarely is it the "correct" or "mandatory" answer to a battle.

Against the Roaring Knight, however... FIGHT attacks have their damage heavily reduced, to a mere one-fifth of their normal values. And on top of this universal reduction, Kris' attack damage is then additionally cut in half through the whole fight. While Kris' unique damage reduction is removed if one party member goes down, and turns into a x2 multiplier if both party members are down, this is pretty... risky.

On Turn 1, this what the attacks against the Roaring Knight turn into:

Damage (Normal)Damage Reduction Knight Turn 1
Saber10 Kris150DMG * 0.2 * 0.515
Toxic Axe Susie180DMG * 0.236
Ragger 2 Ralsei128DMG * 0.226
EVERYONE (sum)456---77

Now, you might notice that this sucks real bad. The reduction gets a little less severe with each turn, but not by a lot. By turn 16, after which no further improvement can occur, the damage has improved to:

Damage (Normal)Damage Reduction Knight Turn 16
Saber10 Kris150DMG * 0.35 * 0.526
Toxic Axe Susie180DMG * 0.3563
Ragger 2 Ralsei128DMG * 0.3545
EVERYONE (sum)456---134

The Knight has an an effective HP of 1460. That's a LOT of HP to burn through, with this hefty damage reduction in place. It would take many, many turns of everyone attacking to get anything done. Even more if someone needs healing (wastes one person's turn) or reviving (wastes two people's turns). And God FORBID you mistime your attacks too, when even perfect attacks do such microscopic damage.


2. Rude Buster

( Piercing the Armor )


I hope you enjoy my Deltarune meta, despite it mostly being about math. Let me know if there's anything about the formatting you think I should tweak or fix!

Deltarune

Aug. 4th, 2026 10:54 pm
malymin: Duck from Princess Tutu, as a duck. (duck)

I miss theorycrafting and meta... it's what I do in fandom. I don't give a fuck about shipping, I like analyzing finished works and speculating about unfinished ones. but I feel unbearably afraid to.

I'm not even afraid of being wrong, I'm afraid of... "deserving to be mocked."

Lots of talk on tumblr about how theorycrafters are stupid and lame and Deltarune fans are too stupid to do analysis and should just shut their stupid mouths and draw pretty ship art because that's the only thing stupid idiots are good at. I'm not a shipper so that means I'm not worth making anything. Lots of theories that get shut down if they don't fall within a narrow range of topics or takes. I hate having thoughts, I hate having feelings, I hate having desires. I don't know how to feel safe having fun again.

Does anyone want to talk... about video games.

WOOHOO!!!!

Jul. 29th, 2026 12:12 am
malymin: A green dancing cat (cat petterz)

I did it! I beat the Roaring Knight. :)

(I mean, narratively speaking, the Fuck Squad still get their asses kicked... but we caught them off guard, chipped their sword, and got the shadow crystal! Gameplay-wise it's a 'win' though.)

I feel really proud of myself for doing it on my own... Kris survived the final attack with 1 HP (out of 160), Susie with 27/190. Ralsei was SWOONed, a unique kind of KO to the Roaring Knight fight - one of the things that makes the fight really difficult.

I'm putting that save file in a zip folder for safe keeping.

...I think I might have noticed a bug going into Chapter 4, though...


Anyways, checking the save, this is the setup I went in with:

  • Kris: Saber10, ShadowMantle, TensionBow
  • Susie: Devilsknife, SpikeBand, Dealmaker
  • Ralsei: Ragger2, FrayedBowtie, FrayedBowtie

And My inventory contained...

  • Four Revivemints, One Revivedust
  • One TensionMax, One TensionGem
  • Three DeluxeDinners
  • One Execbuffet, One Spincake

By the end of the battle, one DeluxeDinner was all that I had left.

I'm really glad I got the Devilsknife instead of the Jevilstail this run. I don't think this would have been possible for me without the reduced Rude Buster TP cost. This tumblr post I found explains why Devilsknife is awesome better than I ever could.

malymin: A green dancing cat (cat petterz)

I got to Phase 4 of the Roaring Knight for the first time today.

Once the Knight's HP drops below 80% (5840/7300HP, thus when receiving 1460 damage), at the end of its next attack, it enters phase 4, lasting 2-3 turns depending on whether turn 15 has passed. It is required for the full-screen "Roaring" attack to happen before the player can end the fight.

Died on the "Rotating Slash 3", which is the first of the three turns that compose Phase 4.

I was very close to ending the fight...

After the final attack [of phase 4], the narration displays "The enemy suddenly let down its guard!" Following this, the Knight cycles through its phase 3 attacks indefinitely until it is attacked again, which ends the battle. If not a single hit was taken before the final attack,[41][42][43] the narration instead reads "Kris coughed. The enemy slowly tilted its head..." The text is set during the previous attack, thus it is possible to be hit during the Knight's final attack and still receive the message.

At this rate, I might... actually beat it? Hope I don't jinx myself saying that.

Weirdly, Sword Tunnel 2 is easier for me to dodge than Sword Tunnel 1. Dunno what's up with that.

...I don't know what I'm going to do about Gerson.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
Decided to skip the Roaring Knight for now, to work on Gerson in Chapter 4...

Only to, uh, realize.

My laptop's keyboard is genuinely awful for trying to do the diagonal directions the fight requires. Both the "up" and "down" keys are half-size (as if cut into hamburger buns) and sandwiched between the left/right keys. I was anticipating a square layout like Undyne's in Undertale (which *is* doable for me with my keypad), not an octagonal one. Trying to press an up/down or left/right key at the same time leads to me accidentally pressing the wrong up/down key 50% of the time.

The number pad works (as does remapping to WASD), but I have no muscle memory for using either of those keys for directions, at all. I genuinely do not use them in games enough to not get disoriented trying.

I was told that Gerson was easier than the Knight, but I might actually need someone else to fight Gerson for me at this rate even if I beat the Knight, because I have been having a *worse* time progressing the Gerson fight than the Knight one.

---

I've put both my "Got Devilsknife" and "Got Dealmaker" Chapter saves in zip files in a seperate folder. It really does feel like, ironically for being gotten from FIGHTing, Devilsknife is meant to shift into being Susie's Healing/Support Axe around the same time it starts dropping off as a pure offense tool:
malymin: A green dancing cat (cat petterz)

I... want to get all the Shadow Crystals in Deltarune.

In order to do so, I need to beat the Knight.

I am terrified of this thing. I am terrible at even the easiest bullet patterns in Deltarune, and the Knight is considered one of the hardest fights in the entire game - in no small part due to its ability to SWOON Susie and Ralsei, which sets their HP to -999 and makes them significantly harder to get back up. The Shadow Crysytal holders in Chapter 4 and Chapter 5 (Gerson and MewMew, or rather "Hammer of Justice" and "Pink") are generally considered to be significantly easier despite being later fights.

This video, where a player beats the Knight in eight turns, is giving me hope I can do it for two reasons:

  1. It bypasses the majority of the fight's late-phase attacks, which are significantly harder
  2. The player manages to pull off the strategy even with setbacks

(By "setback", I mean everything from damage being taken and needing to take a turn to heal, to failing to time attacks and Rude Buster for perfect crit damage. A strategy that demands precisely perfect no-hit play is as useless as a spherical cow for someone like me.)

EDIT: Here's the set OP was using, after being asked:

  • Kris: Saber10, ShadowMantle,Tensionbow
  • Susie: Devilsknife, Spikeband,Dealmaker
  • Ralsei: Ragger2, FrayedBowtie, FrayedBowtie

My personal suspicion is that there will be an easier way to get the Knight's shadow crystal (and the ShadowMantle, if not the BlackShard) in one of the last two chapters, but I'm not so confident as to bet on it. I want to be prepared for the possibility I'm wrong, though. Letting the knight is easier than fighting it, after all - it's designed to seem like a scripted loss.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

When it comes to decorating spaces or designing characters in games, I strongly prefer working within limitations.

There's an intrinsic pleasure to arbitrary restrictions, sometimes. A satisfaction at succeeding within them. I don't really like adding a bunch of mods (particularly of the breed that simmers call "CC") to Spore, The Sims 4, Stardew Valley, etc because they kind of feel like... "cheating"? When playing with legos, and you don't have an official dragon minifigure, it's more fun to build a dinosaur than to just throw in a non-lego dragon. I've always liked the challenge of trying to make a specific character (fandom, OC, etc) in a dollmaker, or as a Flight Rising dragon, because of the way you have to work with specific predefined parts not intended for the job you['re setting out to do.

I like Watsonian analysis, not as a serious mode of literary analysis, but as a similar sort of 'play.' If I refuse to directly contradict the text, what imagined possibilities can I conjure in the gaps, from implications? If those imagined possibilities don't necessarily match what the author intended, but still fit within "what is known", that's fun, in the same way people building fucking Gundams in the Creature Creator in Spore is nifty, or creating the illusion of a restaurant or highway inside a storage shed in Stardew is cool, or...

(I don't really like outright throwing canon details away, even when subverting the message or themes. Often those specific, frustrating details are part of what get me thinking about where I and a text I love even disagree to begin with! It's more fun to put what we see in a different frame, shine a different kind of light on it.)

Have I ever shown you my favorite house I've ever seen in the Sims 4?

It's the Underhill Eco Home. Made on the smallest possible lot (20x15) one can build on in the game, it uses only base game and Eco Lifestyle assets (and the later very minimally), to create a Tolkien-inspired fantasy aesthetic without using any purpose-made "fantasy" related expansions or CC. (So no Realm of Magic, no Werewolves or Vampires, no Enchanted by Nature - that one didn't even exist yet!)

In the hole in the ground there lived a... Sim!

This Hobbit-like home is perfect for 1-2 Sims wishing to experience the cosy comfort of ecological living.

This mod seeks to challenge what type of aesthetics are connected to sustainable houses in Sims modding. The most dominant trend among eco houses are ‘clean, sleek modern designs combined with a connection to nature’. A downside of having a popular imagery connected to sustainability, is that people who do not connect with the imagery, would possibly also not connect to the topic of sustainability. This mod seeks to challenge the ‘clean and sleek’ design trend in favour of a fantasy-inspired look.

EcoLifestyle expansion minimally used.

The creator designed two other houses related to imagining alternate aesthetics for eco-friendly homes (in The Sims and IRL) beyond the sleek, modern aesthetic that the Eco Lifestyle expansion uses - a solarpunk live-in greenhouse and a witchy Wiccan house - but they don't compel me as much as the Underhill home. The simplicity and purity of the hobbit-hole's self-imposed limitations (the use of only one expansion instead of multiple, the tiny building space) are more charming and exciting to me. Sometimes I place it in a world just to look at it...

Like, just look at the screenshots! It's so cute, isn't it?

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
  • Niche: liked this game a lot less than I thought I would so far. I don't know how to articulate why.
  • Mudborne: took a while to understand the intended gameplay loop. Figuring out the mushrooms that let you create new frogs is basically a puzzle. This is a puzzle game that happens to involve processing things (compost ingredients, tadpoles, etc) in machinery.
  • Paralives: was in no way paying for this without a sale. Probably still an irresponsible purchase with the sale. Really liking some of its differences from the Sims 4 so far, although its de-emphasis of the building grid hurts me personally a lot. I cannot build in a game without having at least the option of making things snap perfectly to the grid. Very very obviously early access, though.

As gardening hasn't yet been implemented yet, my long-term personal goal is to buy the Mushroom Greenhouse (a whopping 25,000 paradimes - I currently have P10,756) from the General Store.

The para I've made has the following traits:

  • Vibe: Serious
  • Social Perk: Good at Being Alone
  • Talent: Cooking

New Nufox

Jul. 6th, 2026 08:03 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

( video embeds )

These look like the same video... but one is unlisted, and has a different ending.

New video is going to premier in 54 minutes.

EDIT: Yesterday evening, the newest video had this description:

( Text from 10:14 PM, 7/6/26 )

Today (7:44 pm, 7/7/26), it has this description:

( it's only slightly different, but... )

Can't tell if this is Sepiatone's known shenanigans with changing video descriptions as part of the narrative, or just them being unsatisfied with the original wording.

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