Apr. 28th, 2025

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
Custom StarterTypeless
DodgeTypeless
Battering RamTypeless
Cotton OnPlant
Jagged EdgeTypeless
Shear LuckTypeless
BerserkerBeast
NeutraliseWater

Potentially usable with Glass, Ice, or Metal bootlegs of Bansheep and all of its remasters. More specialized versions would narrow down species or typing.

The idea is that I want to use the "unique" tools of Bansheep, which are largely focused on avoiding hits. Two of these moves (the ones with sheep pun names) are exclusive to the Bansheep line, while Cotton On is only learned by one other species line.
  • Battering Ram is a 3-AP attack that lowers the opponent's accuracy on a hit.
  • Shear Luck is a passive that increases the user's Evasion the less AP they have.
  • Cotton On is a 4-AP move that forces all moves targeting the user to miss.
I am genuinely unsure as to whether I want Custom Starter: Dodge as a self-buff, or the attack Desperation (1-AP, becomes more powerful the less HP the user has).

Jagged Edge is a passive that automatically inflicts damage when a melee attack misses the user. Neither branch of the Bansheep line learn it in their standard typings, but Glass, Ice, and Metal bootlegs can.

Berserker + Neutralise is a funny combination that isn't exclusive to the Bansheep line, but does pair well with its passive evasion. Berserker inflicts the "berserk" debuff while raising melee attack when the monster hits 50% or less HP; Neutralise cures all debuffs when the monster hits 50% or less HP. Desperation, Battering Ram, and Jagged Edge all count as melee attacks.

Unfortunately, I feel at a loss as to how to theorycraft more "specialized" versions of the build, that take advantage of the differences between Ramtasm and Capricorpse, or the differences between Glass/Ice/Metal bootleg movepools.

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malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin

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