malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
[personal profile] malymin

A think I sort of appreciate about Caves of Qud's presets is... Qud is a very systems-heavy and lethal game. This is part and parcel of it being a classic-Roguelike, but I think games should be able to "onboard" new players without being super handholdy. Character creation, as the thing that you must do before even starting a run, is a part of the game that can be overwhelming and lead to unsustainable builds if one doesn't yet understand the core look of the game.

Presets both allow one to skip this process if they're overwhelmed, but also illustrate strategies and synergies one can use for future runs with custom builds.

    Starting Stats
  • 22 Strength
  • 18 Agility
  • 18 Toughness
  • 14 Intelligence
  • 16 Willpower
  • 16 Ego
    Calling Skills
  • Axe
  • Charge
    • Dismember
  • Butchery
    Starting Mutations
  • Freezing Ray
  • Multiple Legs
  • Amphibious (D)
  • Teleportation

...Hmm. I really don't like the way bulleted lists look on this DW theme. Sub-bullets feel way too disjointed from the main bullets, and also the indenting in general is a bit much sometimes.

Does anyone know how to fix the theme so that the indent-effect is more subtle, like how lists on Wikipedia look?

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malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin

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