Mar. 1st, 2026

Grumble...

Mar. 1st, 2026 01:06 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

I really hate that the only way to make a single image file display new colors (without uploading new images) via css is the hue-rotate() CSS.

See, I mostly play with color channels, flipping them around, right? The way that the relative luma changes when the channels are flipped is part of the fun. But hue-rotate tries to preserve luma (badly imo), making red turn dark green instead of lime, and that's not necessarily what I want. In addition, it can only rotate, it can't flip color channels. I can make an image with a red-yellow gradient into blue-magenta or green-cyan with hue-rotate, but not from red-yellow into blue-cyan (and vice versa), the effect I get from an RB channel swap that I like so much.

The invert() filter is also weird and muddy compared to a direct color inversion in an image program. Hate it hate it hate it!

I just want to be able to display what I love so much about manipulating color channels without having to upload 100 different versions of the same image... (wimper)

malymin: Duck from Princess Tutu, as a duck. (duck)

Link here.

Psychopathic personality disorder – or psychopathy as it is commonly called – is one of the oldest and most researched mental health diagnoses. The first account of psychopathy seems to be a short text from 1786 by the American physician Benjamin Rush who described a mysterious medical condition that he called anomia – and later moral derangement – where people allegedly lost the ability to distinguish between good and evil. Although his work is highly speculative, it sketched out the idea of ‘the psychopath’ in a way that could be passed on to a scientific audience: as a biological disorder so extreme that it impairs the innate human capacity for moral attitudes and prosocial behaviours.

In modern science, psychopaths are typically described with reference to concrete symptoms, like a lack of empathy, remorse and conscience, or more explicit behavioural signs, like predatory violence, pathological lying and impaired impulse control. As the prominent psychopathy researcher Robert Hare writes in his book Without Conscience (1993):

"Psychopaths are social predators who charm, manipulate, and ruthlessly plow their way through life, leaving a broad trail of broken hearts, shattered expectations, and empty wallets. Completely lacking in conscience and in feelings for others, they selfishly take what they want and do as they please, violating social norms and expectations without the slightest sense of guilt or regret."

The psychopath has also become a well-known figure of fascination in popular culture, frequently portrayed in bestselling novels and cinematic thrillers. One of the more jarring examples is the assassin Anton Chigurh, played by Javier Bardem in the movie No Country for Old Men (2007). Utterly deprived of any emotional resonance, Chigurh wanders through the arid Texas landscape as he slaughters innocent people like cattle. Though characters such as Chigurh are, of course, works of fiction and not serious attempts to portray real people clinically diagnosed with psychopathy, Chigurh-like characters still animate many of the central traits associated with psychopathy, such as emotional detachment and moral emptiness.

However, there’s a problem with this idea of psychopathy. While it has been researched across hundreds of empirical studies – especially since the explosion of research in the late-1990s – there is still remarkably little evidence that corroborates popularised claims about the diagnosis. Despite enthusiasm among researchers in the 1990s and 2000s, when a few studies seemed to validate theories about psychopathy, the past two decades have been sobering. Today, virtually every single claim about psychopathy has been either thoroughly refuted or failed to find empirical support in experimental settings. Psychopathy may not exist at all.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

A think I sort of appreciate about Caves of Qud's presets is... Qud is a very systems-heavy and lethal game. This is part and parcel of it being a classic-Roguelike, but I think games should be able to "onboard" new players without being super handholdy. Character creation, as the thing that you must do before even starting a run, is a part of the game that can be overwhelming and lead to unsustainable builds if one doesn't yet understand the core look of the game.

Presets both allow one to skip this process if they're overwhelmed, but also illustrate strategies and synergies one can use for future runs with custom builds.

    Starting Stats
  • 22 Strength
  • 18 Agility
  • 18 Toughness
  • 14 Intelligence
  • 16 Willpower
  • 16 Ego
    Calling Skills
  • Axe
  • Charge
    • Dismember
  • Butchery
    Starting Mutations
  • Freezing Ray
  • Multiple Legs
  • Amphibious (D)
  • Teleportation

...Hmm. I really don't like the way bulleted lists look on this DW theme. Sub-bullets feel way too disjointed from the main bullets, and also the indenting in general is a bit much sometimes.

Does anyone know how to fix the theme so that the indent-effect is more subtle, like how lists on Wikipedia look?

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