malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
[personal profile] malymin

Interesting how the "Marsh Taur" build (and its corresponding unique sprite) has seemingly sort of become a mascot for Caves of Qud?

  • On the title screen's background art, a green-bodied centaur (the Marsh Taur) is shown alongside a more typical humanoid in a trenchcoat, resembling the generic sprite for custom built characters with the "gunslinger" calling.
  • Tutorial mode has the player select and play as the Marsh Taur preset.
  • On the Taskbar, Qud's application icon is the Marsh Taur sprite. (Its icon on Discord, though, is the "gunslinger" sprite.)

It's not uncommon for games with customizable protagonists to have a sort of "default" version of that protagonist for the purposes of official art and other materials; however, usually that default is centered around "normal": a generic everyman with no particularly striking visual qualities. I think it speaks to Qud's sensibilities that it represents itself with the Marsh Taur, instead of any of the non-preset mutant player sprites (which are more conventionally human in appearance than the mutant preset sprites are) or any of the True Kin (non-mutant human) sprites.

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malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin

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