malymin: A pink and purple catlike creature made in Spore. (Sporecat)
[personal profile] malymin

I consider a "vanilla+" mod to be a mod wherein sharable assets made using it (such as a a spore creature, or a sim or lot in The Sims) are completely sharable with people who have no mods whatsoever installed in their game.

The Petz Community has a long history of hexed (modded) adoptable pets designed to be sharable to people without the installation of entire new breedfiles (which also have a long history in the PC). This is in part possible through a quirk of how Petz handles character model rendering, but Petz being one of the first computer games I ever played influenced my tastes in mods for other games.

  • Full Cell Parts Mod: allows cell parts in the "main" creature editor, and unlocks the disabled morph handles for those parts. A successor to the older "Cell Parts Xtended" mod. Is a package file and therefore can be installed manually (unlike all the other mods on this list, which are sporemod files), but can be easily installed and uninstalled with Spore ModAPI Launcher Kit.
  • Advanced CE: Free movement of creature parts, detached from spine or limbs. Requires Universal Property Enhancer, and by extension, the Spore ModAPI Launcher Kit.
  • Togglestacker: A successor to SporeStacker. Allows parts that normally cannot be stacked on each other to be stacked - for example, placing wings on the tips of a creature's horns.
  • Enchanced Color Picker: Allows a full color wheel (like you'd use in an art program), as well as entering hexidecimal color codes, when coloring in any creator or outfitter. A successor to Raptor's Colors.
  • Delimbiter: more ways to morph the size and shape of both fleshy and exoskeletal limbs. A sucessor to "Sneky Leg Day." Requires Universal Property Enhancer, and by extension, the Spore ModAPI Launcher Kit.
  • Share-safe Music: Allows the adventure editor to access more music tracks already present in SPORE's files; adventures will still play the selected music even when pollinated to unmodded games. In a sense, this is an Adventure Creator equivalent to how Full Cell Parts increases your palette of options in the Creature Creator.
  • Advanced Creature Paint: Allows the player to apply building/vehicle paints to individual creature and outfitter parts, on top of the standard body/coat/detail color channels of the creature. Creatures made with the mod can safely pollinate to other games, but will not display their building/vehicle paints without the mod installed. As far as I know, this is the only vanilla-safe mod that functions like this.

BONUS: Jiggly Part-chain Tutorial!

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malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
malymin

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