Micropost

Mar. 13th, 2025 11:29 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

One of the most groan-inducing things I've ever realized spontaneously was that Anne Mcaffrey very specifically only chose color names for her dragons' types that start with "g" or "b." The golds and greens are all female. The bronzes, browns, and blues are all male. It always struck me as an arbitrary set of colors (and arbitrary assignment of colors to sexes, relative to sex-based color dimorphism in irl animals) until I realized.

It's... "G" for "girl" and "B" for "boy."

I've never even read the Pern series.

You really can do anything and get away with it if you don't lampshade it, I suppose.

malymin: Duck from Princess Tutu, as a duck. (duck)

The Layout Crisis: The Collapse Of Anime’s Traditional Immersion, And The Attempts To Build It Anew

As two respectable efforts set two decades apart, it’s easy to compare the differences in their production and see how those hint at the changes in anime altogether. Indeed, Tokyo Mew Mew New’s stock footage is often more dazzling than any burst of animation in the original, as anime has evolved in this flashy direction. Is there a price to pay for that, though? The answer is yes, with an arguably much larger gap in the quality of the layouts in each version. Despite the early 00s being a rocky period for anime in its own right due to the digital transition, and this series being far from the greatest example of immersive composition, this understated quality of the animation is simply worlds apart. As I pointed it out, multiple people reached out with a reasonable question: if this is as representative of a trend as I made out to be, why was it something that sounds as fundamental and in theory undemanding as the framing of a shot that took such a huge hit in quality? Shouldn’t the fancy animation be the victim of this alleged decay instead? To understand that, we have to catch up with the industry’s mentality, history, and practices that enabled that cohesive immersion in the first place.

An article that explains the complex behind-the-scenes forces behind why newer anime (including reboots of old anime) seem to have less interesting cinematography than shows of similar caliber in the 90's and 2000's.

There is in fact a part of me that would like to see reboots or sequels to certain shows (yes, even as big-name franchise IPs choke us to death on endless sequels and reboots and spinoffs...), because i want to see some of those characters and ideas explored again, through a different artistic and thematic lens. If it's bad, I think, we can just forget it existed in a few years. But... so many magical girl anime reboots, I've noticed in particular, have visibly suffered from these issues. Sailor Moon Crystal, Tokyo Mew Mew New, Card Captor Sakura: Clear Card... they just don't look as good. The characters are intricately drawn, pristine and on-model... and the shows as a whole feel visually dead compared to their predecessors.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

Blue Dragon Clipart Little - Little Blue Dragons@clipartmax.com

This was very obviously taken from someone's deviantart page or something, right? The artist wanted to redraw a design they liked, or "fix" a design they disliked, and placed the two side by side for comparison. I've seen this sort of thing a lot. There's a signature in the bottom right corner, but it doesn't give me enough information to look up the original artist. In any case, it's obvious this was never intended for use as clipart.

Any idea who might have made this drawing? And, for that matter, the artist and origin of the dragon drawing on the left - the original design? The redraw strikes me as the work of a young 2000's hobby artist heavily influenced by anime - and is obviously digital. The original drawing feels more in line with professional fantasy art from the late 20th century (though it could be more recent), and feels like it was potentially made with traditional media.

EDIT: Source found! Thank you, [personal profile] caramelchameleon!

Tineye reverse image search brought me to a 404 page but the overall deviantart gallery is still up and clearly matches the style of the redraw: https://www.deviantart.com/draknairy/gallery

The original artist's portfolio site has it filed under "concept art": http://guro.com.ua/concept/2, and there are two more images that seem to be from the same series, showing a young woman with a raygun who appears to be the main character and some enemy designs. (The latter doesn't show up in the grid view but it's there if you click the dragon and navigate to the right). That's all I can find.

malymin: Duck from Princess Tutu, as a duck. (duck)

One thing about the Sims franchise is that it has always been pretty aggressively abelist?

Mostly an ableism of absence. I can't make a blind sim, a deaf sim, or a sim who uses a wheelchair, or any number of other physical disabilities. Walking canes exist, but only elderly sims are allowed to use them, and even for them it's purely aesthetic. I struggle to find a way to represent developmental disability, or traumagenic illness. Sims, more often than not, feel deeply allistic to me as an autistic person, no matter what traits I give them to try to model how I or other autistic people think. You can't really make any kind of plural sim, at all - but then again, I don't trust the Sims to handle that.

Because the Sims also has a pretty bad history of making psychosis and other divergences labeled as "insanity" a punching bag. The "insane" trait in the Sims 3 is so deeply, deeply rooted in abelist ideas of mental illness, of severe mental illness as both morally depraved and a hilarious laughingstock. Look at how the list of "lifetime wishes" that "insane" sims naturally roll are largely associated with villainy. The "erratic" trait in the Sims 4, originally also called "insane" at launch, is at best slightly better, for not explicitly aligning "erraticness" with the concept of evil... but I don't think it's by much.

I can't speak for the Sims 1 or Sims 2. But I doubt it's much better there. And you know, the Sims has never had a way to adjust a Sim's height, so of course you can't make a sim with dwarfism or gigantism, either - because you can't even make someone at the "typical" extreme ends of short and tall.

The closest I've ever felt the Sims 4 has gotten to modeling what disability feels like is its take on werewolves, where they end up skipping from work and ruining their social lives because of meltdowns, developing individualized "temperaments" that make anything from loud noises to being indoors to intellectual pursuits more stressful and draining. And that's... a fucking werewolf. I love werewolves, I love monsterhood as a metaphor, but if the only way I can make my sim feel disabled is by making them nonhuman, something is... wrong.

No matter how much the series tries to improve with regards to race and queerness, disability gets left behind in the dust.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

While I consider Stardew Valley a better purchase than The Sims 4, as all of its content additions have been completely free, and it being a more focused farming simulator is probably better for people who enjoy farming play than relying on Sims 4's expansions (most prominently Seasons and Cottage Living, to a lesser extent Eco Lifestyle and Horse Ranch), sometimes I do like certain details of how interconnected systems can be in the Sims.

For example: beekeeping. In Stardew, beehouses are just kind of an object that generates honey every few days, requiring no maintenance. They benefit from being placed near different kind of flowers, with certain flowers resulting in more valuable honey, but they don't really benefit the crops (aka, the main thing of Stardew) themselves. In addition, it kind of becomes more effective to just plant a single, valuable flower (such as a Fairy Rose) near a large number of bee-boxes for them to all benefit from its honey, which feels... slightly backwards, to me?

In TS4: Seasons, bee boxes have more needs to tend to, which is fine for the hobby-garden scope of agriculture in the sims - plants are also more fine-grained, mechanically, with you leveling up individual planted crops via fertilizing to increase their output quality, planting those higher-level crops so you don't have to go through the process of evolving future harvestibles, tending to not just watering but also weeding and pests, etc.

But what I really like about TS4 bee boxes is the nature of how they "plug into" the Gardening skill. Bee boxes in the Sims 4, unlike the ones in Stardew Valley, do not yield more valuable honey near fancier crops - honey value is affected entirely by the friendship and mood of the hive. Rather, bees provide a small fertilizer bonus (pretty sure it's supposed to represent pollination, but internally it's considered fertilizer) that stacks with sim-planted fertilizer. This means bee boxes passively help you "evolve" (level up to higher crop quality) your crops, all while providing their own produce (not just honey, but beeswax if candle-making is available) that can be sold raw, eaten, used in cooking or crafting, etc.

As Carl's Guide notes:

Bee boxes are perfect for gardening. They affect plants up to 5 squares away in all four directions. You can cover a huge area (about 20 plants) with one bee box so long as you plant around it. With 2-3 boxes strategically placed you could cover 60 plants. The bee box lend an aura that grants a small fertilizer bonus to all nearby plants, which stacks with regular fertilizer. This leaves you free to use your best fertilizer on your best plants. All of this happens automatically, just care for your bees so they don't slow down the gardening process (the animation of being stung gets tedious if you're caring for a large garden with angry bees around). So the drawback is there - you have to work with the bees to make this a good thing, but your reward is honey and free fertilization bonuses that will evolve your plants to Perfect albeit slowly.

So, think about the gameplay incentives created. A single bee-box surrounded by planters feels more ludo-narratively correct than a bunch of bee boxes around a single flower...

It's also very satisfying to see the animation of the bees flying over every planter box "in range" to "pollinate" the garden, and know it's doing something to boot!

Then you bring in how horse manure (Horse Ranch in TS4, Pets in TS3) is some of the best fertilizer in both Sims games that have horses...

I think it would be neat if ConcernedApe allowed bee boxes in his own game to provide some benefits to crop quality in their "pollination radius", as well as benefiting themselves from flowers in that radius. I would feel more inclined to actually use them habitually then, I think.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

I'm a pet fanatic, so any time a pack adds new animals, I take note.

Life and Death, unlike Cottage Living or Horse Ranch, is not an "animal" pack, but it does add a new pet - an immortal crow from Grimm's own aviaries, incapable of dying of old age or hunger, which nonetheless has needs the owner must pay attention to - not to prevent its death, but rather to avoid its wrath.

But like the mundane rural livestock, hovering over the animal gives a summary of how its motives are doing, making it possible to keep track of the pet's needs even when a sim is not directly interacting with it.

Here's the values that are visible when you hover over a buy-mode type pet. Things listed in italics are listed in the same section of their hover-over data as a human Sim's name and age, rather than in a list format.

  • Rodent (My First Pet): Hunger, Attention, Activity
  • Cow/Llama (Cottage Living): Age, Happiness, Hygiene, Hunger, Attention
  • Chicken (Cottage Living): Age, Happiness, Hygiene, Hunger, Attention, 6am Harvest
  • Mini Sheep/Mini Goat (Horse Ranch): Age, Harvest-readiness, Happiness, Hygiene, Hunger, Attention
  • Ascendant Crow (Life and Death): Mood, Hunger, Perch State

Listing a pet's rough equivalent to human-sim motives (like Social, Hunger, and Hygiene - for example, "Perch State" describes how... soiled the perch is) is clearly the modern standard for TS4 pets. (At least, any pet that's truly interactive, rather than a frog, fish, Sixam wildlife specimen, or axolotl, as none of those can ever get hungry, dirty, lonely, or unhappy.) It's a huge improvement over taking care of minor pets in TS3, which felt finicky to me even if it was "realistic."

And it also this approach applies to horses, even though they're a type of sim, not an object - and for me, at least, it makes up for not being able to control them directly like I could in TS3! Being able to get a quick read on my horses' needs allow me to more effectively roleplay being a good horse owner, and enjoy playing with a horse in my household.

But not dogs and cats. Here's how sim-type pets display when you hover over them.

  • Cat (Cats and Dogs): Age
  • Dog (Cats and Dogs): Age
  • Horse (Horse Ranch): Age, Sex, Current Emotion, Hunger, Energy, Fun, Social, Hygiene

I know less information about how my cat or dog is doing than my hamster - a hamster that came from a stuff pack that the community largely agrees is an overpriced glorified director's cut for the Cats and Dogs pack. Figuring out a dog or cat's distress is still a song-and dance of walking a sim over to the screaming quadruped and asking "what's wrong :(", which in a large horse or busy household is not always an easy option. Meanwhile a horse's needs can be kept satisfied before you reach the point of the animal being deeply in despair. I also wish I could permanently vaccinate my pets against disease - roleplaying the emergency vet visit for an animal that's gotten violently ill is immersive maybe once, but when cats and dogs get sick so often it gets tedious.

Also? The "domesticated fox" preset breed for small dogs is hideous, and should be revamped to more closely resemble the wild foxes in Cottage Living - they don't even need to be identical, just bring the face and ears closer in line to the "real" foxes so it's less jarring to look at them side by side. The wild foxes are sim-type animals that are using at least some of the code and animation data of Cats and Dogs type animals, surely there's a way to do it. The raccoon!cat is fine, though. I don't even mind that its paws are obviously those of a cat and not a raccoon, its face is perfect enough that I can forgive it anything.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

Lately, in Zoo Tycoon 2, I've gotten very fond of setting up a desert exhibit as my first exhibit.

I want to show you the Animal Attractiveness Reference Chart. This determines how much guests are "attracted" to the direction of certain animal exhibits.

Okay, so here's the animals we'll be looking at:

  • Dromedary Camel: 0.5 stars, $1,250
  • Scimitar Horned Oryx: 1 star, $2,000
  • Addax: 2 stars, $5,500
  • Fennec Fox: 2 stars, $5,500

An adult Dromedary Camel has an attractiveness of 0, like most other low-cost animals, but a baby Dromedary has an attractiveness of 20, where most low-cost babies have an attractiveness of only 5. This makes baby camels disproportionately good at drawing guests towards them, and thus it's wise to place your food court stands, restrooms, gift carts, etc near the camels, so that they get lots of guests visiting them.

The Scimitar Horned Oryx has 0 attractiveness as an adult, and only 5 attractiveness as a baby. However, it's one of the two earliest available Endangered or Critically Endangered animals in the game, which can be quite useful for certain challenges and campaigns. The other endangered animal unlocked in this tier of zoo fame is the Green Sea Turtle, and you may not feel up to designing a tank to accommodate it... especially when Tank Filters are only unlocked at 3 stars.

Addaxes are crazy powerful in terms of guest attraction for their cost. Baby Addaxes, at 145 attractiveness, are only five points below baby Giant Pandas and Orcas, or adult Tyrannosauruses and adult Great White Sharks. These, are, for the record, all highly expensive 5 star animals, costing $45,000, $50,000, or even $80,000 per pop. Adult Addaxes, at 95 attractiveness, are also disproportionately popular, being only five points below adult panda bears, adult orcas, baby T-Rexes, and baby great whites in guest attractiveness. They are a cheap way to control guest behavior, even late into a save file where they have to compete with the rarest and most charismatic megafauna. I do not know why they're coded like this. Also, they're endangered, like the oryx, making them good for completing campaigns and challenges involving endangered species.

Fennec Foxes have an attractiveness of 30. Their babies, however, have an attractiveness of 85 - just as appealing to guests as Red Panda and Triceratops babies are, which are expensive late-game animals (though not 5 star animals). So they're not quite as powerful at drawing guests towards them as an Addax, but... they have a lot of toys they can play with, which generally makes them more entertaining than most ungulates. You can cohabitate them with the ungulates, or you can keep them in their own little exhibit nearby.

Thus, build a desert exhibit near your earliest food court, keep it stocked with a breeding population of some cheap animals, and you will ensure it maintains business even late into your zoo's career.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

I feel like when I'm designing a food court to eventually be replaced with a restaurant, I should be easily able to look up the building footprint (5x3, which i had to view by going into sandbox mode) and plan around it...

In addition, for some reason ZT2 restaurants don't fill the bathroom need (no toilets?), unlike ZT1 restaurants, so I also have to factor in the footprint of a max capacity toilet stall...

I spent most of my childhood playing ZT1, so I have its strategies better memorized... but it also helps that ZT1 was very easy for people to datamine and document the in-game stats of every animal, building, etc in the game.

Did anyone here play Zoo Tycoon (2001) or Zoo Tycoon 2 as a kid? Did you ever complete the campaign modes for either?

I want to unlock everything in ZT2, and it doesn't have easter-egg style cheats to unlock things the way ZT1 does...

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

I wonder if anyone's written anything on the evolution of the monster-as-contamination concept?

The Haitian zombie isn't spread through bites or disease; it's a spell cast on a person or their corpse; then again, the Hollywood zombie is really more an alternate branch of European vampire than it is a legit evolution of Haitian folklore. Werewolves in European folklore are usually attributed to curses cast on a person or deals with the devil; often, a transformative amulet like a strap of wolf-skin is involved with the latter. Vampires probably come the closest to being associated with bite-based transmission in their pre-literary, pre-filmic form, as their association with disease (victims falling ill and dying in attested cases) far predates their modern associations with sexual transgression.

In the modern euro-American popular culture, the trifecta of zombie, werewolf, and vampire are all so associated with bite-based transmission that not being spread like a disease is considered a subversion of expectations. The zombie is most often treated as literally a disease, with as much acknowledgement of magic stripped from their invocation as possible, but the werewolf and especially the vampire often invoke the symptoms and imagery of disease - the pale, white skin of the victorian-onwards vamp (as opposed to the ruddy faces of the folkloric vampire) is borrowed from victorian tuberculosis victims, the 80's and 90's slew of vampires weaving in anxieties about AIDs.

I feel like the slew of alien sci-fi monsters that assimilate flesh or parasitize hosts to reproduce also have some relationship to this trope complex...

malymin: Duck from Princess Tutu, as a duck. (duck)

lyric translation )

malymin: Duck from Princess Tutu, as a duck. (duck)

Doing the snowflake challenge would have been a good way to meet people...

But I've been stressed out lately. X(

Also, my autobiographical memory is... extremely poor. Apparently some of the things I don't remember at all but my family do are... evidence that my kindergarten teachers abused me, so my memory being fucking shot might be a trauma thing? Or it might just be me being kind of dumb. I can remember factoids, the kind of information you read in books, but not very much about my own life, even relatively recent things.

That makes it really hard to recount my fandom history! Was the first thing I sought out "fandom" content for The Lion King, or Harry Potter? When did I get into Ace Attorney, and how? Was my first anime Princess Tutu, or Yugioh (1998)¹? How was I interacting with the communities? It's part of why I fret a lot about archival of fandom history and information about canons... my memory isn't good enough to be reliable as a source on what the internet was like back in the 00's, even though I want to be able to compare and contrast then and now.

It can be very frustrating. People always tell me that if I can't remember something, it must not be important to me, but even things I desperately want to remember, like dead family members or old friendships, slip through my fingers... but god if I can't tell you some random minutae about Zoo Tycoon or animal biology I learned prior to puberty, huh.


1: I'm a freak who went straight from LittleKuriboh's "Yu-Gi-Oh! The Abridged Series" to watching Season Zero because the card games looked boring, the shadow games looked cool, and I thought Duel Monster's art style was uglier than Season Zero's. Sorry everyone.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

I'm struck with how fandom community information-hubs-sites, as a phenomenon, largely only exist among fandoms that were born prior to modern social media.

Let's look at videogames alone. Starmen.net. Court Records. Serenes Forest. Shining Force Central. Serebii, as well as various alternative Pokemon fansites like Marriland.

Or anime? Empty Movement. Rumik World. EvaGeeks. Moonkitty.net and several other Sailor Moon fansites.

You'd think wikis would serve as an acceptable substitute for newer fandoms; by and large, they do not, especially not the ones hosted on Fandom. Even the wikis that are well-run and thorough often lack some of the resources I associate with informational fansites - strategy guides and build advice in the case of videogames, subjective analysis and meta in the case of anime and similar non-interactive narrative media. When I've suggested that an indie mons game like Monster Sanctuary or Cassette Beasts should have pages for basic build strategies, I'm told such things are totally out of the scope of a wiki. (At least Stardew's wiki has pages offering practical advice on the productivity of various crops, animals, machines, etc...) Likewise, the pretense of "objectivity" often leads to character descriptions that are fairly shallow, especially in media that is dense with subtext or narrative lacunae.

One of the only anime wikis I've seen that feels like it serves as a good information hub in the way fansites did is wiki.puella-magi.net, in no small part because it bothers to catalog early fandom history, at least as it existed in the anglosphere - 4chan threads (and a small glossary of memes and terms), theories and speculation from when the show was still ongoing, a big ol list of fanworks (obviously not exhaustive! but most wikis would not bother with this). Obviously this site is biased towards the fanculture as it existed on 4chan (rather than, for example, as it existed on Tumblr), but that's still more information than I can scrounge up for many other 2010's fandoms in one place.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

The Gentrification of Videogame History, by Felipe Pepe

Last year, the New Taipei City Youth Library organised an exposition about the Golden Age of RPGs, celebrating games from 1980 to 1999.

It had all the classics you might expect — Wizardry, Ultima, Dragon Quest, Final Fantasy, Diablo, Fallout, Chrono Trigger, Baldur’s Gate, etc… But also many you probably never heard about, such as Legend of the Sword and Fairy, Xuan-Yuan Sword, Heroes of Jin Yong and The Twin Heroes.

You see, during the late 90s and early 00s, Taiwan was a powerhouse of game development, arguably only behind the US & Japan. They produced hundreds of games, played by millions of Chinese language speakers, going as far as influencing local literature and TV. Modern hits like Naraka: Bladepoint are openly advertised as spiritual successors of that lineage.

But we don’t talk about Taiwanese games. For a myriad of reasons, from language barriers to plain old sinophobia, they are not part of the “video game canon”. They don’t matter, it’s a small, local thing.

And is not just Taiwan.

An article about how non-American videogames, and ways of playing games, get erased by American cultural hedgemony.

malymin: A wide-eyed tabby catz peeking out of a circle. (Default)

Skill Goals (3/5):

  • Reached Lv10 Farming
  • Reached Lv10 Gathering
  • Reached Lv10 Fishing
  • Reached Lv5 Mining
  • Reached Lv5 Combat

Coop goals (7/7):

  • Started with White Chicken
  • Started with Brown Chicken
  • Acquired Blue Chicken
  • Acquired Void Chicken
  • Acquired Duck
  • Acquired Dinosaur
  • Acquired Rabbit

Barn goals (2/6):

  • Acquired White Cow
  • Acquired Goat

Bundle goals (5/6):

  • Completed Crafts Room
  • Completed Pantry
  • Completed Fish Tank
  • Completed Boiler Room
  • Completed Vault

Books read (8/19):

  • Price Catalogue
  • Way of the Wind Pt1
  • Monster Compendium
  • Jack be Nimble, Jack be Thick
  • Woody's Secret
  • Jewels of the Sea
  • The Art O' Crabbin'
  • The Alleyway Buffet

Misc:

  • Unlocked Sewers
  • Unlocked Skull Cavern
  • Recieved Bear's Knowledge
malymin: A wide-eyed tabby catz peeking out of a circle. (Default)
Well, let's make what we can of it.

I posted a new chapter of my Princess Tutu postcanon fanfic tonight.

Feeling happy about that!

Chicken :)

Dec. 29th, 2024 07:40 pm
malymin: A wide-eyed tabby catz peeking out of a circle. (petzycat)

The inside of a coop in Stardew Valley.

malymin: A wide-eyed tabby catz peeking out of a circle. (petzycat)
People who don't play petz will probably be confused by this, so here's a quote from the Crushing Petz genetics guide:

The Coat Colors slots correspond to the 1-5 FurColorTraits under [Fur Color Areas] in the LNZ. Some of the colors you see in these slots in GenePoolz won't appear on your petz depending on their species, breed, or markings, and no breed utilizes all five Fur Color Areas at once - most dog coats only use slots 1, 2, and 5, while Calico coats use slots 1 through 4, more than any other breed.

Box 1 from the left is the base coat color in all breeds. Boxes 2 through 4 correspond to certain marking colors. In dogz box 2 is the color of spots, socks, halfie markings, and so on. Note that paintball markings like spots and patches are programmed not to visibly change color on the pet however - only coat markings like the halfie marking will show this color. Box 5 is jowl color in dogz and some cat breeds.

The Box 5 jowl color will never mutate, so your purebred Bulldogs or Mutts will only ever have grey jowls. If you wanted a Mutt with white jowls, you would need to mix a Dalmatian or Sheepdog into your line since they carry white in that 5th slot. The appearance of the jowls will also depend on coat type and the breed of the head. As you can see with the Bulldogs above, the grey jowls show up on the dog with the Dachshund coat, but aren't visible on the Dalmatian coat. If the dog with the Dachshund coat had a Dalmatian head instead, the grey wouldn't be visible because Dalmatian heads don't show a jowl marking either.

In catz the jowls can work a bit differently. The grey Alley muzzle is a marking tied to the Marking 2 slot, while Tabby and Siamese jowls are tied to the second Coat Color slot and thus are able to mutate. The B+W Shorthair and Maine Coon muzzle markings however are tied to the 5th Coat Color slot, so like dog jowls they will never mutate and can only inherit static colors from other breeds.

And with that here out of the way, here's the chart I made:

[Fur Color Areas] in Petz 3 Coat Patterns
Catz visible fur slots Dogz visible fur slots
Mutating 5 (jowl) Mutating 5 (jowl)
Alley Cat 1         Bulldog 1       yes
B+W Shorthair 1 2     yes Chihuahua 1      
Calico 1 2 3 4   Dachshund 1 2     yes*
Chinchilla Persian 1


  Dalmatian 1
   
Maine Coon 1 2     yes Great Dane 1       yes
Orange Shorthair 1 2       Labrador 1      
Persian 1
      Mutt 1       yes
Russian Blue 1
      Poodle 1 2     yes
Siamese 1 2       Scottie 1 2      
Tabby 1 2       Sheepie 1 2      
* Only visible in the “body black” variation of the dachshund, not brown or red.


Calicos, as Crush notes, display more color slots than any other official breed - displaying all four "mutating" slots. (There's a good reason calicos are the most popular purebred catz among breeders!) No PFM dog breed displays slots #3 or #4, though they can still mutate those slots invisibly. [personal profile] commander30 's collection of purebred calicos here on Dreamwidth is a great display how how much variety exists within purebred calicos due to their capacity for visible mutation. It also helps that the breed itself is attractively proportioned and is known for producing friendly and charming personalities, of course.

The dogz breeds with the most visible gene slots are Dachsund and Poodle. Since there's three other dogz breeds that have visible muzzle slots but no visible slot #2, and even breeds that don't display muzzle slots carry color alleles (often ones that breeds with visible muzzle slots never carry, like white, gold, or cream), dachshunds and poodles are potentially great to mix with other dogz breeds if you want to display interesting coat color combinations.

Alley cats, chinchilla Persians, Persians, Russian blues, chihuahuas, dalmatians, and Labradors all have "solid" coats, that can only display the slot #1 allele. Any additional colors on them (such as cream spots and grey muzzles on alleys, black spots and ears on dalmatians, or chest patches and boots on chihuahuas) are handled by the [Fur Markings] section, and are thus effectively a "layer" pasted over the base coat that cannot mutate into new colors; instead, they mutate "away" with a low marking factor.
malymin: A wide-eyed tabby catz peeking out of a circle. (petzycat)

I prefer animals to crops, so I'm going Meadowlands - a default map that comes with a free coop and bluegrass.

Normally I go with Tiller/Artisan because that's considered the "most profitable" profession, but recent changes to the game have buffed the Rancher/Shepherd profession set, so I'm going to take advantage of the buffs and pursue ranching sheep. I knooooow ancient fruit win and starfruit wine is the single most profitable thing in the game but it's so boring to do that every single run.

Normally I go for a cat for the pet, but this time I decided I want a dog as the starting pet. After all, a shepherd needs a good sheepdog, right? I can always get more pets later if I want, anyways. I went with a solid brown one and named it Lucky, after the default name for Labradors in Petz.

I'm rushing Shane's friendship (got to 4 stars in time for the Flower Dance, and doing the dance got him to 5 hearts) to unlock blue chickens sooner. I'd be more down to marry him if his spouse room didn't imply his alcoholism relapses hard... I pretty much never marry anyone, though. To quote Whoopi Goldberg: "I don't want somebody in my house."

  • Hit Farming Lv5 on Spring 23th, Y1
  • Hit Foraging Lv5 on Spring 26th, Y1
  • Hit Fishing Lv5 on Summer 13, Y1
  • Hit Mining Lv5 on Fall 11, Y1
  • Hit Combat Lv5 on Fall 21, Y1

Blue Chicken Quest

  • Hit 6 hearts with Shane on Spring 28, Y1
  • Reached 7 hearts with Shane on Summer 10, Y1
  • Reached 8 hearts with Shane on Summer 12, Y1
  • Shane 6 heart event (prerequisite for 8 heart event) viewed Summer 13, Y1.
  • Shane 8 heart event viewed Summer 14, Y1
  • Blue chicken purchased from Marnie Summer 14, Y1

Void Chicken, Dinosaur, Duck Quest

  • began an upgrade from a Coop to a Big Coop on Summer 10, Y1
  • Big Coop upgrade completed Summer 13, Y1
  • Duckling bought from Marnie Summer 17, Y1
  • Void Egg bought from Krobus and incubated Winter 7, Y1
  • Dinosaur Egg obtained (from max friendship dog) Winter 12, Y1
  • Void Chicken hatched Winter 13, Y1
  • Dinosaur Egg began incubation Winter 13, Y1
  • Dinosaur hatched Winter 25, Y1

Bunny Quest

  • began an upgrade from a Big Coop to a Deluxe Coop on Fall 20, Y1
  • Rabbit bought from Marnie Fall 24, Y1
malymin: A wide-eyed tabby catz peeking out of a circle. (petzycat)

Today I'm getting a new scanner! My old one is one my family has owned since the 90's... it worked well, but Windows 11 won't recognize it as a device, so...

Today I worked on some "hexing" (that's Petz modding.) Prism@RatShack made a breedable pig (that's actually modified directly off of Pig.dog, rather than off of a bulldog or other "normal" dog with pig rendering data shoved in) back in 2022, and I've been playing with using "Raw Lnz" (a feature hexers don't usually use, but that two official breeds use to affect the genetics of second-gens of a breed) to set up its genetics for better breedability. Hexing is a fascinating topic, and if anyone is ever curious, I'd be happy to answer questions to the best of my ability!

Also, I'd love to show everyone a wonderful and deeply earnest website/blog on the internet:

https://swanlovers.net/

Linda (the main site runner) and Rob (her husband) clearly adore swans, and make a lot of little observations about their experience with swans - how they experience illness, their body language, etc. Linda's typing style is a bit atypical for a blog of this sort, with lots of capitalized letters, but she does have Dyslexia, so I imagine that has some relationship to how the blog is written.

I Want to Share this Fact about myself.. I am Dyslexic.. (Sigh) Please, try to Read my Text with that Tid-Bit of Information in Mind. I can Proof Read and ReRead my Text 10 Times and still find “Oops,” when I go back and Read the Same Text 24 Hours Later.. a Week Later. Very Frustrating.

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